using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace LS.UI
{
    public enum UIFormId
    {
        Undefined = 0,

        /// <summary>
        /// 消息提示框。
        /// </summary>
        MessageBoxForm = 1,

        /// <summary>
        /// Toast提示框
        /// </summary>
        ToastForm = 2,

        /// <summary>
        /// 加载界面。
        /// </summary>
        LoadingForm = 50,

        /// <summary>
        /// 主菜单。
        /// </summary>
        MainMenuForm = 100,

        /// <summary>
        /// 游戏主界面。
        /// </summary>
        SettingForm = 101,

        /// <summary>
        /// 设置。
        /// </summary>
        InGameSettingForm = 102,

        /// <summary>
        /// 关于。
        /// </summary>
        AboutForm = 103,

        /// <summary>
        /// 游戏UI。
        /// </summary>
        GameingOverForm = 104,

        /// <summary>
        /// 应用启动界面
        /// </summary>
        OpeningActionsForm = 105,

        /// <summary>
        /// 游戏UI。
        /// </summary>
        GameingForm = 200,

        /// <summary>
        /// UI背景
        /// </summary>
        Background = 250,
    }
}